Virtual reality, often abbreviated "VR" for "Virtual Reality", is a computer technology that gives its user the illusion of being in another world. With a server and a virtual reality headset that transmits an artificial image in real-time, the person wearing the headset can move and interact with the virtual environment in which they find themselves.

We have many things in place to ensure a safe environment for our customers and staff.

Our centers have the necessary authorizations from the competent SPFs and other more local authorities.

If you would like more details, here is a list of what we are currently doing:
- posters of prevention and hygiene measures are displayed at the entrance and in the center;
- the operators, accompanying the activity, are briefed and provided with a mask;
- operators disinfect their hands before and after disinfecting the equipment between 2 groups of clients;
- equipment disinfection is carried out between each group of customers with sterilized equipment (gels, wipes, UV-C disinfection equipment, etc.);
- each client will receive a disposable protective mask to put on in addition to their own mask;
- reusable masks are put on sale in case customers do not have theirs;
- hydro-alcoholic gel dispensers, as well as disposable paper towels, are available for customers and staff alike;
- cards are preferred to pay for the activity, and the keyboard is systematically disinfected if it is used;
- activities are only accessible by reservation, for which a group manager will provide his contact details (name, first name, telephone, and email address);
- each group will be placed in one or more rooms of 4;
- each room is separate, and can accommodate a maximum of 4 people "from the same bubble" (on this, we have no means of control and rely on the good faith of our customers);
- no "spectator" or audience will be admitted; only direct participants in the activity will be able to enter the center;
- unused rooms are ventilated;
- customers from different bubbles do not have direct contact with each other;
- the flow of customers is managed (entrance door closed and in the open);
- a direction of visit is clearly indicated (marking on the ground distances and directions)

Not necessarily ! At The VEX, we largely select experiences that cannot impact the well-being of our customers. The feeling of seasickness or transport only arises when moving virtually without physically moving (eg: a roller coaster experience). This kind of activity represents less than 10% of The VEX catalog. The most sensitive activities will always be brought to your attention by our operators, if applicable.

At The VEX, we use various state-of-the-art virtual reality headset technologies. Selling some of our attractions under the name “VEX Solutions”, our teams monitor and test the advances in this area on a daily basis in order to offer top-of-the-range quality.
Not at all! Our activities are accessible to anyone wishing to test VR! They are divided into different categories ranging from initiation to more complex activities, to guide your choice.

The minimum recommended age is 8 years old. Why? Quite simply because the headset may not adapt to the heads of the little ones and the complexity of the experiences requires a certain dexterity with the joysticks that the youngest do not necessarily have. Children below this age are always welcome, but they may not fully enjoy their experience.

Please refer to the descriptions of the attractions whose age limits may vary.

Children under 12 must be accompanied by a responsible person. Minors over 12 years old can come alone but are under the full responsibility of their parents for the duration of the activity.
Yes! We cannot guarantee the availability of our rooms to people arriving without a reservation. You can book via the site, on which you will have an overview of the available slots, or by phone by contacting the center of your choice.

It's always better! We recommend arriving 5 minutes in advance. We cannot guarantee full play time for late arrivals. This will also allow you to consult our catalog for yourself in order to get an idea of the game (s) you will be making and thus save time for explanations.

Not especially. The headsets are designed to accept a large majority of glasses. However, some larger templates do not always fit. Some people also prefer comfort over usefulness and take them away. We, therefore, recommend wearing contact lenses when possible.
Yes, you can buy a card for a very specific experience or, if you hesitate, you can put the amount of your choice and we will deduct it during the activity. Cards are available at our centers. If you are unable to get there, please contact us by email or phone.
Unfortunately, once your card has expired, it is no longer accepted. However, it is always possible for you, BEFORE the expiry date, to extend the validity of your gift card by 6 months, for the sum of 10€.
It's up to you. Your room is reserved for a specific time. During this allotted time, you manage your activity as you wish.
Our recommendations are just… recommendations! 😉 If you exceed the recommended limit, you may just feel like “too little”. It is therefore advisable to extend the playing time and / or to reserve a second room.
We do not allow visitors to bring their own food / drink. On site, you will find something to nibble on and refresh yourself at democratic prices.
We accept payment in cash, by bank card and by credit card.
Yes, we'll just need your billing information and can write it up for you.
If the headset can be held over their head, anyone can enjoy VR at The VEX. Depending on the difficulty of moving, some of the proposed experiences will however be restricted.
No problem ladies! You are fit and it will not be a problem for you or your baby. If standing up tires you quickly, we can even put a chair at your disposal on some experiments that are not in total free movement so that you can play sitting down.
The people who participate in your activity will just have to be even more vigilant and respect their playing area. Rest assured, the rooms are privatized.
Generally speaking, if the person shows signs of epilepsy while playing "classic" video games, these problems will also appear with us. Keep in mind that these are two screens located 1.5 cm from the eyes, which can increase the risks. Also note that the majority of our games are played standing up, which can make the damage worse in a crisis. If people with epilepsy come to play and a seizure occurs, we cannot be held responsible for the damage, both physical and material.
The vision you will have in virtual reality will be similar to the one you have on a daily basis.
People prone to claustrophobia can practice virtual reality but will have to avoid certain experiences in which the virtual universe is restricted (eg escape game, labyrinth, etc.). If a seizure occurs, it is sufficient to remove the helmet, which takes at most 5 seconds.

To ensure that your experience and that of others run smoothly, we do not accept pets in our compound.


If you still have questions, our team is at your disposal by email or phone, go to our contact page.

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